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A Beginner's Guide to EVs and IVs

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A Beginner's Guide to EVs and IVs

Post by Derpinator on Thu Dec 19, 2013 5:26 pm

A Beginner's Guide to EVs and IVs




Table of Contents

A. Introduction
B. Effort Values
I. What are EVs?
II. How to EV Train
III. Vitamins

V. Wings
V. Pokerus
VI. EV-enhancing items
VII. EV-reducing berries
VII. Super Training
C. Individual Values
I. What are IVs?
II. How to breed for IVs
III. Tips and Tricks

D. Conclusion

Hint: Use Ctrl + F for easy navigation.





A. Introduction

This guide is mainly aimed for beginners who don't even know what EVs and IVs are, I don't intend on adding in any of the technical stuff, such as strains of Pokerus and whatnot, unless it is absolutely related to EVs and IVs. Any and all suggestions are welcome, just post it and I'll take it into consideration. Feel free to point out mistakes, I won't take it the wrong way at all.




B. Effort Values





I. What are EVs?

Effort Values, abbreviated as EVs, make up a lot of your Pokemon’s stats, allowing you to build off of its base stat. EVs can be gained through battling a Pokemon, capturing a Pokemon, items or Super Training. EVs can be thought of as points that boost a specific stat by 1 point whenever you get 4 EVs in that stat. Total, a Pokemon can only have 510 EVs while also only having a maximum of 255 EVs in a particular stat. However, unless you have a set of 4 EVs in a stat, the EVs will not show, so only 252 EVs in a particular stat will count while the remaining 3 are wasted. Because of this set of 4 rule, only 508 EVs will show up as stat changes, with the last 2 being useless. If you aim to maximize to stats, you will have 6 EVs left over, 4 of which you can use in another stat while the remaining two are useless. You don’t have to maximize stats, you can always distribute them in any order you want to, just make sure that your distributions are divisible by 4, otherwise be EVs will be wasted. Luckily, in Gen VI a cap was added to the EVs that could be obtained in one stat so that, once you reach the 252 EVs in a particular stat, you no longer can pass the useful limit and go to 255. This makes it so that you don't have to worry about overtraining unless you don't want to max out the particular stat.




II. How to EV train

Now you probably understand what an EV is but you still don’t know how to get them from battling. It is actually a really simple concept to grasp. Every Pokemon you battle gives you between 1 and 3 EVs, the stat that it is given in and the way it is distributed differs between Pokemon. For example, Venusaur gives you 2 SAtk EVs and 1 SDef EV while Charizard gives you 3 SAtk EVs. For a complete list of EV yields, go [url=%E2%80%9Dhttp://bulbapedia.bulbagarden.net/wiki/List_of_Pok%C3%A9mon_by_effort_value_yield%E2%80%9D]here[/url].
Following the change introduced in Gen VI where you gain Exp. from capturing a Pokemon as well as battling a Pokemon, you now no longer have to defeat a Pokemon to gain the EVs it has to offer but can also capture the Pokemon and still receive those EVs. From here on, you should probably understand what to do. Find out the stat you want EVs in, find out what Pokemon gives that EV, battle it, keep track of how many EVs you have until you get as many as you want. Just in case you lose count of your EVs, you can always check by using Super Training.




III. Vitamins

Vitamins provide 10 EVs in their corresponding stat but cannot increase that stat above 100. Essentially, you can only use 10 vitamins in a particular stat. After that, you have to use a different method to get the other EVs you want.
List of Vitamins and their corresponding stat:

HP UP - HP
Protein - Attack
Iron - Defense
Calcium - Special Attack
Zinc - Special Defense
Carbos – Speed




IV. Wings

Wings work in a fashion similar to Vitamins in that they provide EVs in a particular stat when used on a Pokemon, however there are two main differences. The first difference is that Wings only provide 1 EV in the particular stat while Vitamins provide 10 EVs in that stat. The second difference is that Wings don’t have a 100 EV limit, you can use them for as many EVs as you want, you could possibly do all of your EV training off of Wings. However, that would be a lengthy process, so I wouldn’t advise it.
List of Wings and their corresponding stat:

Health Wing - HP
Muscle Wing - Attack
Resist Wing - Defense
Genius Wing - Special Attack
Clever Wing - Special Defense
Swift Wing - Speed




V. Pokerus

Pokerus, standing for Pokemon virus, is described as microscopic life-forms that attach to your Pokemon. A Pokemon can only have it once and, after it has gotten it, the virus will leave after about 2 days, although it can be delayed. Pokerus can be found on Pokemon that are in the wild or have been hatched. Pokerus cannot be cured by the Pokemon Center or through items, it only leaves once it has timed out. You can transfer Pokerus from one Pokemon to another Pokemon by putting them in the PC together however, the recipient cannot have had Pokerus already.
While a Pokemon has Pokerus and after it has been cured of Pokerus, the Pokemon will receive double EVs from any battles it does, meaning that it doesn’t apply to EV items, such as Wings or Vitamins.
If a Pokemon is holding Exp. Share, it will not receive double EVs if the battling Pokemon has Pokerus unless the Exp. Share holder also has Pokerus.




VI. EV-enhancing items

Macho Brace doubles the number of EVs you get from Pokemon battles if held while halving its Speed during battle. For example, if your Pokemon would receive 2 Atk EVs from a battle and it is holding a Macho Brace, it will instead receive 4 Atk EVs but will have its Speed decreased by half during battle.
Power Items give 4 specific EVs in addition to the EVs gained by battle. If you battle while holding the HP Power Item, for example, you will gain the EVs from the Pokemon battled along with 4 HP EVs.
List of Power Items and their corresponding stat:

Power Weight - HP
Power Bracer - Attack
Power Belt - Defense
Power Lens - Special Attack
Power Band - Special Defense
Power Anklet - Speed

Some things to keep in mind:

Pokerus + Macho Brace= 4x EVs received from battle
Pokerus + Power Item = 2x EVs received from battle and 2x Power Item’s EVs

None of the EV-enhancing item’s EVs go to a Pokemon holding Exp. Share.




VII. EV-reducing Berries

Messing up in EV training is not uncommon, but it also isn’t fun. Luckily, there are ways to take away EVs in case you messed up and gave a Pokemon extra EVs in a stat or accidentally got EVs in a stat you didn’t want EVs in. The following Berries take away 10 EVs from a specific stat while also increasing a Pokemon’s friendship.
List of Berries and their corresponding stat:

Pomeg Berry - HP
Kelpsy Berry - Attack
Qualot Berry - Defense
Hondew Berry - Special Attack
Grepa Berry - Special Defense
Tomato Berry – Speed




VII. Super Training

Super Training is a new concept introduced in Gen VI. It is essentially a series of mini-games that give your participating Pokemon EVs in a particular stat. The number of EVs given is determined by the level of difficult of the game. Your Pokemon's EVs are visible to you during Super Training and you can no longer exceed 252 EVs in a particular stat as well, so you don’t have to keep track of your EVs unless you want to distribute them differently.




C. Individual Values





I. What are IVs?

Individual Values, abbreviated as IVs, can be thought of as a Pokemon’s genes. A Pokemon’s IVs are generated by the game when the Pokemon appears in the wild, is hatched from an egg or is given to you by an NPC. After a Pokemon has its IVs generated, there is no legitimate way for you to edit these values, just like we cannot change a person’s genes (as of now). However, let’s back up a bit. What exactly are IVs? We compared them to genes and explained how a Pokemon got these values, but we don’t know what these values even are yet. Each battle stat has an IV assigned to it and the IV is a number between 0 and 31. Just like EVs are instrumental in determining a stat, so are IVs. However, IVs don’t have a 4-to-1 ratio between their value and their stat change, instead IVs have a 1-to-1 ratio between their value and their stat change. For every 1 IV a Pokemon has in a particular stat, there is one corresponding point in that particular stat. So, if you have two Pokemon that are exactly the same in every single way except one has 0 IVs in its Attack stat and the other has 1 IV in its Attack stat, the latter Pokemon will have an Attack stat one point higher than the former.
For the sake of simplicity, when listing off a Pokemon’s IVs, you list them off in the following format:

HP/Atk/Def/SAtk/SDef/Spd


For example, 23/24/25/19/0/0 means that the Pokemon has 23 HP IVs, 24 Atk IVs, 25 Def IVs, 19 SAtk IVs, 0 SDef IVs and 0 Spd IVs. Perfect IVs would be 31/31/31/31/31/31, meaning that you have max IVs in every stat. However, keep in mind that “perfect IVs” don’t literally mean the best IVs for all Pokemon, the terminology only means the highest your IVs can possibly be.




II. How to breed for IVs

As we said before, IVs cannot be changed once they have been generated, so we cannot go out and battle Pokemon to increase our IVs like we can do with EVs. Instead, we have to get the IVs we want when the game generates them for a Pokemon. That means we have to either catch it with the IVs we want, hatch it with the IVs we want or get it from an NPC with the IVs we want. Well, if we go with the first plan, we would have to hope that random chance gives us the perfect IVs we want and, with the last plan of action, we will have to soft reset like crazy. So, that leaves us with only one plan: hatch it with the IVs we want. Luckily for us, breeding for IVs isn’t too complicated to understand, although it is a lengthy process.
When you breed two Pokemon, the baby will get 3 random IVs from a random parent, and the remaining 3 IVs are generated at random. So, let’s say that your parent Pokemon have the IVs 31/29/14/14/23/0 and 31/31/31/31/31/31. From the parents, 3 random stats will be passed down. In our case, we say Attack and Def were chosen from parent 1 and Spd from parent 2. So, the Pokemon that hatches will have Random/29/14/Random/Random/31 for an IV spread. You can repeat this process until you get your desired IV spread as the process will be the same.




III. Tips and Tricks

Luckily, you don’t have to leave IVs completely to random chance. If one of the parents is holding an EV-enhancing item, then the corresponding stat will be guaranteed to be passed down. So, if parent 1 in our previous example was holding a Power Anklet, then the baby Pokemon will inherit the Speed IVs from parent 1. The remaining two IVs for the parents are chosen at random and the rest of the process is the same. If both parents are holding an EV item, say parent 1 has the Anklet and parent 2 has the Bracer, then only one of those two EV items will guarantee its corresponding stat, not both.
Another way to affect how IVs are passed down is using the Destiny Knot. If either parent is holding a Destiny Knot, then a total of 5 IVs will be passed down from the parents instead of 3 IVs. The last IV which was not passed down is randomly generated. So, if you really don't have any good IVs on the parents, you can try your luck this way so that you may have a chance to get the IVs you wanted.

A trick to help make passing down IVs even more selectively than using items is to follow the following process. Put any two parent Pokemon with known IVs in the Day care and walk around until the first egg is produced. Once the egg is produced, reject it and save your game immediately. Walk around again until the second egg is produced. Take the egg, hatch it and note the IVs. Soft reset the game after noting which IVs came from which parent. After turning on the game again, switch out the parents in the Day Care with parents that have suitable IVs. If you do this, the same IVs will be passed down from the same parents as you had noted in the first second egg. So, if Def, SDef and Spd were passed down from the original mother, they will also be passed down with the new parents when they yield their first egg.




D. Conclusion


Hope you guys found this useful, just keep in mind that this was mainly for beginners, so you should not be expecting to have found anything really technical. Regardless, all suggestions are welcome and feel free to point out mistakes. Just wanted to thank Charizard92 for explaining Super Training to me along with Champloo and LugiaMew24.
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Last edited by Derpinator on Thu Dec 26, 2013 1:53 am; edited 2 times in total

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Re: A Beginner's Guide to EVs and IVs

Post by Eon on Wed Dec 25, 2013 11:00 pm

This is a pretty good guide, but I noticed a mistake about how IVs are inherited. Pokemon do not inherit 3 IVs from each parent, they inherit 3 in total. The other three stats are random. (Unless a destiny knot is used, then 5 IVs in total are inherited and only one is random)

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Re: A Beginner's Guide to EVs and IVs

Post by Derpinator on Thu Dec 26, 2013 1:56 am

Epic facepalm of death. Fixed.

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